AI Insights · Timothy · October 2021
Top 5 Boxing Games in Peru for Q3 2021
Discover the performance trends of the top 5 boxing games in Peru for Q3 2021, including downloads, active users, and revenue insights.
In the third quarter of 2021, the top 5 boxing games in Peru showcased diverse trends in downloads and active users. Here’s a closer look at their performance based on data from Sensor Tower.
I, The One — Fun Fighting Game saw a fluctuating trend in weekly downloads, peaking at approximately 4.3K in mid-August before declining to 1.5K by the end of September. Active users mirrored this trend, starting at around 11K in late June, peaking at 11.3K in mid-August, and dropping to 6.5K by the end of the quarter.
Bad Girls Wrestling Game experienced a steady decline in weekly downloads, starting at 3.5K in late June and ending at 1.9K by late September. Active users followed a similar pattern, beginning at 5.9K at the start of the quarter and ending at 3.7K in late September.
Karate Fighter: Fighting Games showed a relatively stable performance in downloads, with a notable increase from 1.9K in late June to 3K by the end of September. Active users also saw a gradual increase from 6.9K to 8.9K over the same period.
Gang Boxing Arena had a varied trend in weekly downloads, beginning at 3K in late June, dipping to 1.1K in early August, and rising again to 2.2K by the end of September. Active users started at 5.4K, experienced a low of 2.6K in mid-August, and climbed back to 3.6K by the quarter's end.
Gym Heros: Fighting Game displayed a steady performance in downloads, maintaining around 2K throughout the quarter with a slight peak at 2.3K in late September. Active users showed a consistent trend, starting at 7.9K in late June and reaching 8K by the end of September.
These insights highlight the varying performance of boxing games in Peru during Q3 2021. For more detailed analytics and insights, visit Sensor Tower.